Re: Applying to a surface the alpha of other

Carlos López González <[email protected]>
Newsgroups gmane.comp.lib.cairo
Message-ID <CAF52pzLs5Dx5aT9pcfFi3maizwWvgUYcuo7Xs3TEEuVJdBgP=A@mail.gmail.com>
>> Then basically the question is: How do I change the alpha channel of
>> all the pixels to be 1.0?
>
> How about painting it to an RGB24 surface (with operator source)?
>
> Uli

Ah great idea! I'll give it a try and let you know.
Thanks!
Cheers

-- 
Carlos
http://synfig.org
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