moving platforms in a game
gary herman <[email protected]>
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
I'm trying to implement a moving platform, which my character can jump on and move along with the platform. The platform currently is only a geometry, which is being moved using dGeomSetPosition. Currently the character correctly collides with the moving platform but doesn't move with it. Should I make the moving platform a body attached to the static world geometry with a slider joint? I'm afraid doing this will cause the platform to fall when the character's weight lands on it. Or should I use a dContactMotion1 contact joint, and calculate the velocity of the moving platform, and use that as the motion1 variable? I've been struggling to get this to work correctly. If anyone has already solved this problem, please let me know... Thanks - gary gary herman technical director gaia industries [email protected] 212 673 3613 _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode