Re: How many contacts for dCollide () ?
"Jon Watte (ODE)" <[email protected]>
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
But you're not actually going to get 128 contacts back from dCollide() except in very rare circumstances. Cheers, / h+ Vianney Lecroart wrote: > The real problem with 128 is that you have to setup the 128 contact > with correct values for each collision. So if you have 10 collisions > and you run the simulation every 1 ms, you have 128*10*1000 = 1 280 > 000 contact setup per second. > > On 17/09/2007, Jon Watte (ODE) <[email protected]> wrote: >> 128 is fine, if perhaps a little much. The only time you'll actually get >> 128 contacts back is when you're doing trimesh->trimesh, or when you >> have a large geom embedded into a trimesh with lots of small triangles. >> >> Cheers, >> >> / h+