Re: How many contacts for dCollide () ?

"Jon Watte (ODE)" <[email protected]>
Newsgroups gmane.comp.lib.ode
Message-ID <[email protected]>
But you're not actually going to get 128 contacts back from dCollide() 
except in very rare circumstances.

Cheers,

			/ h+

Vianney Lecroart wrote:
> The real problem with 128 is that you have to setup the 128 contact
> with correct values for each collision. So if you have 10 collisions
> and you run the simulation every 1 ms, you have 128*10*1000  = 1 280
> 000 contact setup per second.
> 
> On 17/09/2007, Jon Watte (ODE) <[email protected]> wrote:
>> 128 is fine, if perhaps a little much. The only time you'll actually get
>> 128 contacts back is when you're doing trimesh->trimesh, or when you
>> have a large geom embedded into a trimesh with lots of small triangles.
>>
>> Cheers,
>>
>>           / h+
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.