Re: how to stopbody enabling by joint

Krystian Ligenza <[email protected]> Mon, 22 Oct 2007 15:24:49 +0200
Newsgroups gmane.comp.lib.ode
Message-ID <[email protected]>
I have look more in mailing list archive, and see that this topic was 
many times discussed. Main problem is how to set that joint should only 
affect  one body and other  left  unforced.  Maybe we should think about 
adding flag for this, by adding dJointSetXXXParam with dParamAffectBoth, 
dParamAffectFirst, dParamAffectSecond? If joint can link with world, 
this should not be impossible to do - correct me if I'm wrong?

Cheers,
Krystian

Krystian Ligenza pisze:
> Hi all,
>
> I would like to join rope to a platform, so I can move platform, and 
> rope will swing according to it. But I don't want rope to pull down the 
> platform. Mainly I want to have similar results to results of making a 
> joint between 0 and Body, but with possibility of moving this pinning 
> point, and setting this pin as Ball with AMotor joint in Euler mode (so 
> I need two bodies, becouse in Euler mode first axis need to be attached 
> to body one, and third axis to body two - so I can't make a joint 
> between 0 and body). How to achieve this?
>
> Cheers,
> Krystian
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