Re: how to stopbody enabling by joint
Krystian Ligenza <[email protected]> Mon, 22 Oct 2007 15:24:49 +0200
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
I have look more in mailing list archive, and see that this topic was many times discussed. Main problem is how to set that joint should only affect one body and other left unforced. Maybe we should think about adding flag for this, by adding dJointSetXXXParam with dParamAffectBoth, dParamAffectFirst, dParamAffectSecond? If joint can link with world, this should not be impossible to do - correct me if I'm wrong? Cheers, Krystian Krystian Ligenza pisze: > Hi all, > > I would like to join rope to a platform, so I can move platform, and > rope will swing according to it. But I don't want rope to pull down the > platform. Mainly I want to have similar results to results of making a > joint between 0 and Body, but with possibility of moving this pinning > point, and setting this pin as Ball with AMotor joint in Euler mode (so > I need two bodies, becouse in Euler mode first axis need to be attached > to body one, and third axis to body two - so I can't make a joint > between 0 and body). How to achieve this? > > Cheers, > Krystian > _______________________________________________ > ODE mailing list > [email protected] > http://ode.org/mailman/listinfo/ode > >