Re: how to debug and fix NAN values
"Bram Stolk" <[email protected]> Mon, 22 Oct 2007 08:45:23 -0700
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
Run the app in a debugger. You wil get a call-stack. We would like to know in what part of the code, the normalization was called. When I got this error, it was because I had a triangle that had a zero-length edge. Thus, two vertices co-incided. Bram On 10/22/07, Hampa <[email protected]> wrote: > > Hi, > > Every now and then my simulation produces NAN values, usually during > collisions using hi velocity objects. > > In the debug build (lastets 0.9 svn checkout) I get asserts in: > ODE INTERNAL ERROR 1: assertion "bNormalizationResult" failed in > _dNormalize4() [../../include/ode/odemath.h] > > What is the recommended way to debug and fix this kind of problems? > > cheers, > hampa > > _______________________________________________ > ODE mailing list > [email protected] > http://ode.org/mailman/listinfo/ode > -- Zapp: Captain's log, stardate...er.. Kif: Ohhh. April 13th. Zapp: April 13th. Point 2. _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode