Re: How to model a skateboard?
"Bram Stolk" <[email protected]> Thu, 25 Oct 2007 17:45:56 -0700
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
Well, if you want your L and R wheels to turn at different speeds, I would go for: Hinge2 joint for each wheel, and for each pair, have axis1 coincide. Body for board Body for each wheel Cyl geom for each wheel Box geom for board (or alternatively, trimesh) It's an interesting simulation, as a skateboard steering has really one degree of control by the rider. Lean left: front truck turns right, rear truck turns left Lean right: front truck turns left, rear truck turns right Fun project!!!! Bram On 10/25/07, Salik Syed <[email protected]> wrote: > > I'm trying to make a very "loose" approximation of a skateboard. > The problem is that I do not really want to model the complex linkage > between the trucks > and wheels because this causes my simulation to be too unstable. > So instead I'm just modelling it as a box with wheels that can only > rotate in the axles axis. > > I want to use the car turning model to turn the robot: > so basically you have 3 simple formulas: > change in angle of board = velocity * tan(steering angle) > > How can I use ODE to simulate a body that would operate under these > conditions. > > > _______________________________________________ > ODE mailing list > [email protected] > http://ode.org/mailman/listinfo/ode > -- Zapp: Captain's log, stardate...er.. Kif: Ohhh. April 13th. Zapp: April 13th. Point 2. _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode