Re: Networking

"Jon Watte (ODE)" <[email protected]> Sat, 03 Nov 2007 15:24:38 -0700
Newsgroups gmane.comp.lib.ode
Message-ID <[email protected]>
Either accept the latency between command and response that comes from a 
server round-trip, or forward extrapolate entities on the client and 
accept that the simulations will be divergent.

Cheers,

          / h+


[email protected] wrote:
> thank you. The problem is, how can I allow the player to interact with the environment if its only like a replay? In this approach simulating the scene on the client side