Re: Networking
"Jon Watte (ODE)" <[email protected]> Sat, 03 Nov 2007 15:24:38 -0700
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
Either accept the latency between command and response that comes from a
server round-trip, or forward extrapolate entities on the client and
accept that the simulations will be divergent.
Cheers,
/ h+
[email protected] wrote:
> thank you. The problem is, how can I allow the player to interact with the environment if its only like a replay? In this approach simulating the scene on the client side