Re: Networking
"Nick Winters" <[email protected]> Sun, 4 Nov 2007 08:55:50 -0800
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
It may be reasonable to have some things forward-extrapolated, and others go through a round trip. Unreal tournament (2004, probably others) only forward-extrapolates the player so that the controls feel responsive. However, vehicles are not cheated this way [their controls go through a server round trip], with an excessive ping [say 800] the delay between pressing forward and actually moving is quite visible. I think the link gun alt-fire went through a server round trip too, because as you turned when you had such a high ping it would continue to go to the same spot, the would bend to reach it as you turned away. On 11/3/07, Jon Watte (ODE) <[email protected]> wrote: > > > Either accept the latency between command and response that comes from a > server round-trip, or forward extrapolate entities on the client and > accept that the simulations will be divergent. > > Cheers, > > _______________________________________________ ODE mailing list [email protected] http://ode.org/mailman/listinfo/ode