Re: Networking

"Nick Winters" <[email protected]> Sun, 4 Nov 2007 08:55:50 -0800
Newsgroups gmane.comp.lib.ode
Message-ID <[email protected]>
It may be reasonable to have some things forward-extrapolated, and others go
through a round trip.

Unreal tournament (2004, probably others) only forward-extrapolates the
player so that the controls feel responsive.  However, vehicles are not
cheated this way [their controls go through a server round trip], with an
excessive ping [say 800] the delay between pressing forward and actually
moving is quite visible.

I think the link gun alt-fire went through a server round trip too, because
as you turned when you had such a high ping it would continue to go to the
same spot, the would bend to reach it as you turned away.

On 11/3/07, Jon Watte (ODE) <[email protected]> wrote:
>
>
> Either accept the latency between command and response that comes from a
> server round-trip, or forward extrapolate entities on the client and
> accept that the simulations will be divergent.
>
> Cheers,
>
>

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