Re: terrain again
"David Walters" <[email protected]> Fri, 16 Nov 2007 16:04:48 +0000
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
> Thanks for your reply. Do you know about some examples from where I > could see how the interface for retrieving highfield data from object > was implemented please? > I cannot find anything on the net, maybe I am looking on wrong places :-( For my engine where the terrain was built as a mesh I had to write a tool to extract the height data. It wasn't very advanced and basically just took the mesh and for each vertex worked out it's position on a grid I computed. The Y component was then the height and that got copied into the correct element on an array I'd allocated. What you're asking me isn't related to ODE and I don't think I can really help you - your best bet is to check out somewhere like www.gamedev.net and search / ask for information on heightfields. The important thing to keep in mind that there's nothing really special about ODE's heightfields - it's just a collision function like you'd write if you were creating a tool chain for some other engine. Good luck, Dave