Re: Quadtree space and dSpaceCollide2
"David Walters" <[email protected]> Fri, 16 Nov 2007 16:23:53 +0000
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
> I don't know why my last post on this topic got no reply, perhaps > because it was an answer to an ancient message. Anyway, here I go again: This happens sometimes, there aren't that many active posters on the list. Plus as ODE is pretty complex and not easy to test every aspect of - it's often the case where working on a feature is not possible due to a lack of appropriate test application to hand. Personally I read you message, but I couldn't contribute or assist at the time so I didn't reply. I imagine that's the same reason everyone else had for not responding. > .... I don't have too much time (who has...), This is why. This is a (niche) open source software project and although I try to help out with stuff that doesn't really benefit me (like Remi's exotic selection of new joint types) if something is going to take ages to even prepare for testing a fix then to be blunt, I've got better things to do with my time. In this case, it sounds like you've got a framework setup and ready to go - so my advice would be to try to fix this yourself -- you're in a much better position than we are to fix the problem. p.s. sorry if I come across badly in this message (and doubly so because I've completely skipped talking about your actual problem) - your attempt to get a discussion going is admirable, it's just the active contributors here regularly vary in number - especially as ODE is stable and kind of does all the things everyone wants it to do. I wish you luck and hope you can fix this ancient space collision bug. (and write a cylinder / cylinder collider too ;-) ) Regards, Dave