Re: terrain again
Martijn <[email protected]> Fri, 16 Nov 2007 17:48:51 +0100
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
> Martin: > What program could I use to create tri mesh terrain that can be loaded into > ODE please? Or what is the best and easiest way to import terrain please? It all depends on what the requirements are. If there is no need for holes, caves, overhangs or very tiny features, the dHeightfield geom will probably suit your needs. Otherwise, any tool that handles triangle soup geometry may be used. > David Walters: > There aren't really any ODE specific restrictions on heightfield > terrains, other than the length and breadth must be a power of two. That limitation was removed in my original dHeightfield contribution, it should no longer apply. Or has it been rolled back/re-introduced since? I have seen a few questions on the list from posters oblivious to the existence of the dHeightfield collider. Documentation seems to be missing on the wiki and elsewhere. I now have the time to work on documentation, I will start by adding the readme notes to the Wiki. Though I will ask someone to verify it (at some point). I haven't used ODE actively in a long while so am not aware of significant changes (besides the rotation and performance enhancements) to dHeightfield. Cheers, Martijn