Code that reads a DirectX Mesh (.X file format) and translate it into a TriMesh geom ready for collisions
"Colm Sloan" <[email protected]> Fri, 16 Nov 2007 17:59:52 +0000
| Newsgroups | gmane.comp.lib.ode |
|---|---|
| Message-ID | <[email protected]> |
I found a link (http://www.truevision3d.com/forums/old_forums/old_topic-t6959.0.html) saying that the James Raine Network had code for this. The link on the page is dead and a Google search revealed only an old site with next to nothing on it. Is this code still floating around out there? I don't want to reinvent the wheel if it's not necessary. It doesn't matter what language it's in, I could translate it to C++ no problem. I'd really appreciate if anyone could link me to the code. Thanks :)