Re: OpenAL Guitar FX

Fruskus <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
Once you have installed the OpenAL SDK, there is a folder named Samples wich
contains several examples with source code implementing different OpenAL
functionalities. You just need to install Visual C++ for using them.
Anyway, take a look at the post I copied you in the last message. It has
just the code for capturing audio and playing it in "realtime".


Slobodan Markovic-2 wrote:
> 
> I'm a little bit confused with this code since I'm new in OpenAL... I'm
> actually greatly interested in OpenGL, but I need sound for my programs so
> I
> need to get familiar with it... Is there any chance that I can see full
> source code?
> 
> 2010/2/2 Fruskus <[email protected]>
> 
>>
>> Hi,
>> first of all you should install OpenAl SDK. If you've already done this,
>> check this
>>
>> http://old.nabble.com/Recording-and-Playing-Simultaneously-tt11752973.html#a11772900
>> message . Daniel Peacock posted there a code for that.
> 
> 

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