Re: OpenAL Guitar FX
Fruskus <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
Once you have installed the OpenAL SDK, there is a folder named Samples wich contains several examples with source code implementing different OpenAL functionalities. You just need to install Visual C++ for using them. Anyway, take a look at the post I copied you in the last message. It has just the code for capturing audio and playing it in "realtime". Slobodan Markovic-2 wrote: > > I'm a little bit confused with this code since I'm new in OpenAL... I'm > actually greatly interested in OpenGL, but I need sound for my programs so > I > need to get familiar with it... Is there any chance that I can see full > source code? > > 2010/2/2 Fruskus <[email protected]> > >> >> Hi, >> first of all you should install OpenAl SDK. If you've already done this, >> check this >> >> http://old.nabble.com/Recording-and-Playing-Simultaneously-tt11752973.html#a11772900 >> message . Daniel Peacock posted there a code for that. > > -- View this message in context: http://old.nabble.com/OpenAL-Guitar-FX-tp27420259p27424015.html Sent from the OpenAL - User mailing list archive at Nabble.com. _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal