Re: Re[2]: 16-Bit Stereo PCM Standard?

Garin Hiebert <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
Patrick,

Now apply Peter's explanation to the information in the 3D audio  
rendering information I referenced earlier, and you're set!

OpenAL uses the available state information for the listener, the  
world/environment, and each individual source to render all available  
sources such that they all have the "correct" relative volumes.  This  
is all subject to the rules in the OpenAL Specification and OpenAL  
Programmer's Guide -- distance modeling, orientation of the listener  
and directioal sources (if there are any), etc.

Garin
>
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