RE: Sound doesn't play anymore after a few plays
Arnau Font <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <80E021E474D70646964D4AAB69FF3827C5B671A81E@IPSMailServer.IPSMail.com> |
Hi Chris, I'm pretty certain that I use Alsa, as I run the application in an embedded system and it is the only device installed. I'll try installing pulseaudio and try again. Any other suggestion? Thanks! -----Missatge original----- De: [email protected] [mailto:[email protected]] En nom de Chris Robinson Enviat: martes, 20 de abril de 2010 13:11 Per a: [email protected] Tema: Re: [Openal] Sound doesn't play anymore after a few plays On Tuesday 20 April 2010 3:30:52 am Arnau Font wrote: > Hi, > > I'm using OpenAL to play some sounds in my application (under Linux). I > play a sound every more or less 3 or 4 seconds. Everything is fine, but if > I leave the application running all night long, the next day no sound is > being played. Hi. What device is being used when this happens ("ALSA Software", "PulseAudio Software", etc)? You can check with: alcGetString(Device, ALC_DEVICE_SPECIFIER); If you're using alutInit to set up the device, you can instead do: alcGetString(alcGetContextsDevice(alcGetCurrentContext()), ALC_DEVICE_SPECIFIER); I've heard reports before of the ALSA backend stopping sound output when it's left to play non-stop for several hours, and it sounds like this may be the same issue. Unfortunately I haven't been able to track down the actual problem, yet. _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal