Clean up memory after playing sound

Nameless <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
I'm using OpenAL as sound engine in FPS game, and I came to first problem.
I'm playing weapon sounds every time when player will shoot, and generating
buffer / source for every sound. Problem is, I always get to the limit, and
then, it refuses to play sound again. I still don't have idea, how to clean
up sound memory, so, after every sound played, it'll clean up memory data,
so, I'll stay under limit always. Maybe there's better method, but I still
don't know which. Thanks, Nameless.
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