Re: Optimal buffersize and GUI
Fruskus <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
Chris Robinson-5 wrote: > > > Any buffer size above 0 can be used, as long as it's a multiple of the > format's block size. You just need to make sure to have enough buffers so > that > they don't all run out before they can be updated, and the amount that is > depends on the buffers' frequency, how fast your app updates, and the > device/implementation. > > I've haven't been very successful at finding a good buffering/queueing > method > to handle low-latency/real-time audio on top of openal (ie. when you need > to > play what you just got right now). The more you queue, the more you have > to > wait before new samples will be heard, and the less you queue, the bigger > the > chance for underruns. > > So, there is no "optimal buffer size". There is not justification for using one value or another, it just has to be a multiple of the block size, and big enough for avoiding underruns. It's that right? -- View this message in context: http://old.nabble.com/Optimal-buffersize-and-GUI-tp28735122p28745655.html Sent from the OpenAL - User mailing list archive at Nabble.com. _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal