Re: Optimal buffersize and GUI

Jason Daly <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
Fruskus wrote:
>
> So, there is no "optimal buffer size". There is not justification for using
> one value or another, it just has to be a multiple of the block size, and
> big enough for avoiding underruns. It's that right?
>   

Right.

Primarily, it's going to be a trade-off between latency (larger buffers 
take more time to queue up and play) and performance/stability (shorter 
buffers need to be checked and refilled more often to avoid gaps).

--"J"

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