OpenAl-Soft and defaulting to PulseAudio
Edward Rudd <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
I am working on building Linux ports of an upcoming indy game and have run into an issue with the recent change of "default device" in openal-soft. Normally this would be ok as it solves the headaches that I encountered with the previous game I ported to linux. However, it creates some headaches. Specifically when the user does not have pulse audio on their system, the initialization of the Pulse Audio device fails. Which due to a recent change in the codebase of the game causes the game to immediately quit. (I'm going to be fixing that, and try the next device in the list). Now, my thoughts/question on this is why is OpenAL-soft providing a device in the enumeration that is NOT installed on the users system? Shouldn't it filter those devices out at runtime since they can-not work on the users system? Edward Rudd OutOfOrder.cc _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal