Re: Panning Sound to left or right

Chris Robinson <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
On Friday, August 27, 2010 7:41:03 am Daniel PEACOCK wrote:
> Hi Sven,
> 
> >>ListenerObjectOri: {0.0,0.0,0.0,0.0,0.0,1.0}
> 
> This is not a valid orientation.   The orientation consists of two vectors
> - an "at" and an "up" both of which should be normalized (i.e have a
> magnitude of 1).  The "at" vector tells us which direction the listener is
> facing, and the "up" vector indicates which direction the listener's head
> is (rather than their feet!).   The default listener orientation is
> (0,0,1,0,1,0) which means the listener is facing into the screen (0,0,1)
> and they are standing straight up (0,1,0).

Actually, the default is {0,0,-1,0,1,0}. It follows OpenGL's orientation 
system, where -z goes into the screen, instead of +z like in DSound/D3D. :)
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