Re: Panning Sound to left or right
Daniel PEACOCK <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <OFF4C89F91.73F99063-ON8025778C.00533238-8025778C.005385E3@cli.creaf.com> |
> Actually, the default is {0,0,-1,0,1,0}. It follows OpenGL's orientation
> system, where -z goes into the screen, instead of +z like in
DSound/D3D. :)
Oops - sorry about that - thanks for pointing that out Chris.
Which also means that setting the Source position to (0,0,20) puts it
behind the listener not in front of them as I said in my previous email.
Dan
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