Re: Panning Sound to left or right

Daniel PEACOCK <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <OFF4C89F91.73F99063-ON8025778C.00533238-8025778C.005385E3@cli.creaf.com>
> Actually, the default is {0,0,-1,0,1,0}. It follows OpenGL's orientation
> system, where -z goes into the screen, instead of +z like in
DSound/D3D. :)

Oops - sorry about that - thanks for pointing that out Chris.

Which also means that setting the Source position to (0,0,20) puts it
behind the listener not in front of them as I said in my previous email.

Dan

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