Fwd: Re: Panning Sound to left or right
Sven Kaempf <[email protected]>
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
-------- Original Message -------- Subject: Re: [Openal] Panning Sound to left or right Date: Fri, 27 Aug 2010 17:14:12 +0200 From: Sven Kaempf <[email protected]> To: Daniel PEACOCK <[email protected]> Hi Daniel, at first thank you very much for you "fast-as-light"-answer :). Wow. Your answer is very helpful! The current full setup now is: ALfloat SourcePos[] = { 0.0, 0.0, 1.0 }; ALfloat SourceVel[] = { 0.1, 0.1, 0.1 }; ALint SourceInAngle = 90; ALint SourceOutAngle = 250; ALfloat SourceDir[] = {0.0, 0.0, 1.0}; ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; ALfloat ListenerVel[] = { 0.1, 0.1, 0.1 }; ALfloat ListenerOri[] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0 }; and it appers to me, that this works fine. Now only one question is left. If I turn the Listener object to {-10, 0, 0}, the sound source "walks" to the right side... but shoudn't it go left? Best Regards Sven _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal