Re: Panning Sound to left or right

Sven Kaempf <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
On 08/27/10 17:03, Chris Robinson wrote:
> Actually, the default is {0,0,-1,0,1,0}. It follows OpenGL's orientation 
> system, where -z goes into the screen, instead of +z like in DSound/D3D. :)
>   
... and that's, why my sound source went to wrong corner, if I move
left.... Thank you both for the fast help.

Now its clear to me and all works find.


THX

Sven
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