Re: Is a Creative sound card required to use OpenAL?

Jason Daly <[email protected]>
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>
On 02/22/2011 02:01 PM, Phillip Pi wrote:
>
> I'd like to know too. Hardware EAX support for gaming too or is that
> irrevelant these days with newer games and Windows? Also, Linux
> compatible.

Creative cards that use the EMU10K2 chipset (most, but not all of the 
so-called "X-Fi" cards) have a native implementation of OpenAL that goes 
straight to hardware for effects and mixing.  Games that use OpenAL 
directly can get hardware acceleration on this hardware.  Also older 
games that used DirectSound3D under XP and earlier can be accelerated 
using ALchemy, which is essentially an OpenAL wrapper for the old DS3D 
software.

I read a bit about the ASUS Xonar that Sam Brown mentioned.  They 
advertise EAX 5 compatibility, but there seems to be a bit of 
controversy about that.  Creative issued a statement that ASUS never 
licensed EAX 5 (or 3 or 4, for that matter), and that their statements 
about compatibility are misleading.  I don't own one, so I really have 
no idea where the truth is.  In any case, it seems like the Xonar has 
some kind of hardware capability with OpenAL as well, including a DS3D 
emulation layer for older games.

As far as newer games go, there are some that continue to support 
OpenAL, but from my perspective, it seems like the industry as a whole 
has shifted to rely more on the CPU for sound rendering, especially 
since the multicore processors have arrived.

--"J"
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