How can I access 3D sound data?
Robert McIntyre <[email protected]> Fri, 26 Aug 2011 10:16:46 -0500
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <CABqqNd358=dLw_kCWRg-zeV3HPJfw7MnJEK4w_ymueetV_1edw@mail.gmail.com> |
How can I access the sound data from OpenAL after all appropriate 3D positioning and environment effects have been applied to it? I would like to access the data for two reasons: 1.) Save the data to a wav file. 2.) Display a graphical representation of the FFT of the data while playing it. If this is not possible to do in general, in my case I can guarantee that the sound will only ever be played in fixed size chunks. Does that change things? Is there any way to get at the sound data after it has been processed? If not, I'd be willing to try and implement this feature if someone more knowledgeable could give me a few suggestions about how to start. sincerely, --Robert McIntyre _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal