Re: How can I access 3D sound data?
Edward Rudd <[email protected]> Fri, 26 Aug 2011 11:28:22 -0400
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
The openal soft implementation has a wave writer output device. Sent from my iPad On Aug 26, 2011, at 11:16, Robert McIntyre <[email protected]> wrote: > How can I access the sound data from OpenAL after all appropriate 3D positioning and environment effects have been applied to it? > > I would like to access the data for two reasons: > > 1.) Save the data to a wav file. > 2.) Display a graphical representation of the FFT of the data while playing it. > > If this is not possible to do in general, in my case I can guarantee that the sound will only ever be played in fixed size chunks. Does that change things? > > Is there any way to get at the sound data after it has been processed? If not, I'd be willing to try and implement this feature if someone more knowledgeable could give me a few suggestions about how to start. > > sincerely, > --Robert McIntyre > _______________________________________________ > Openal mailing list > [email protected] > http://opensource.creative.com/mailman/listinfo/openal _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal