Re: source code OpenAL

keghn <[email protected]> Tue, 23 Apr 2013 13:30:20 -0700 (PDT)
Newsgroups gmane.comp.lib.openal
Message-ID <[email protected]>

 Hello.

 I neve used svn.
 For a work around, for a Win install go to:

http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx

 Click on "OpenAL11CoreSDKUse" to down load a .zip file.
 Unzip the file in an empty directory and then run the .exe file.
 Openal should install into "c:/Program Files (x86)/OpenAL 1.1 SDK", along
with
.c file like "helloworld.c" 
 Or it might install in "c:/Program Files/OpenAL 1.1 SDK", or some were
else.
 And you will need to run "c:/Program Files/OpenAL/oalinst.exe.". You might
have to look for it if I am wrong.

 If you already have it installed and need .c files, you can down load
"freealut-1.1.0-src"
from: 

http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx?RootFolder=%2fopenal%2fDownloads%2fALUT&FolderCTID=&View={6A9700C6-7248-4CD2-83F5-268F2C176072}

 It is all one line link. The sdk install will give you more stuff to work
with.

 I am a Linux user and never use Apple's stuff.
 Linux install is different install.

 I compile and link my openal .c programs with the command line a terminal:

gcc helloworldt.c -lalut -lopenal -o helloworld

 Hope this helps.
   Keghn
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