Re: source code OpenAL
keghn <[email protected]> Tue, 23 Apr 2013 13:30:20 -0700 (PDT)
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
Hello.
I neve used svn.
For a work around, for a Win install go to:
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
Click on "OpenAL11CoreSDKUse" to down load a .zip file.
Unzip the file in an empty directory and then run the .exe file.
Openal should install into "c:/Program Files (x86)/OpenAL 1.1 SDK", along
with
.c file like "helloworld.c"
Or it might install in "c:/Program Files/OpenAL 1.1 SDK", or some were
else.
And you will need to run "c:/Program Files/OpenAL/oalinst.exe.". You might
have to look for it if I am wrong.
If you already have it installed and need .c files, you can down load
"freealut-1.1.0-src"
from:
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx?RootFolder=%2fopenal%2fDownloads%2fALUT&FolderCTID=&View={6A9700C6-7248-4CD2-83F5-268F2C176072}
It is all one line link. The sdk install will give you more stuff to work
with.
I am a Linux user and never use Apple's stuff.
Linux install is different install.
I compile and link my openal .c programs with the command line a terminal:
gcc helloworldt.c -lalut -lopenal -o helloworld
Hope this helps.
Keghn
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