Re: Selecting speaker output as capture device
keghn <[email protected]> Fri, 26 Apr 2013 19:28:39 -0700 (PDT)
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <[email protected]> |
/*
hello.
i compiled and ran the program. it works. my microphone pick up sound
and was outputed to my head phones. I have not tried through the speakers.
I ran it on my linux like ubuntu 12.04 like system. To be exact i ran it on
Mint 14.1 mate.
microphone player
*/
/*
Compile with:
g++ microphone_player.cpp -lalut -lopenal -o microphone_player
*/
// Compile as: g++ p.cpp -lalut -lopenal -o p
#include <AL/al.h> // OpenAL header files
#include <AL/alc.h>
#include <list>
#include <iostream>
#include <stdio.h>
//#include "stdafx.h"// for windows and visual c i think?
//#include <windows.h>// for windows
//#include <al.h>// for windows
//#include <alc.h>// for windows
using std::list;
#define FREQ 22050 // Sample rate
#define CAP_SIZE 2048 // How much to capture at a time (affects latency)
int main(int argC,char* argV[])
{
list<ALuint> bufferQueue;
// A quick and dirty queue of buffer objects
ALenum errorCode=0;
ALuint helloBuffer[16], helloSource[1];
const char* devices = alcGetString(NULL,ALC_DEFAULT_ALL_DEVICES_SPECIFIER);
printf("Available capture devices: %s\n",devices);
ALCdevice* audioDevice = alcOpenDevice(devices);
// Request default audio device
errorCode = alcGetError(audioDevice);
ALCcontext* audioContext = alcCreateContext(audioDevice,NULL);
// Create the audio context
alcMakeContextCurrent(audioContext);
errorCode = alcGetError(audioDevice);
ALCdevice* inputDevice =
alcCaptureOpenDevice(NULL,FREQ,AL_FORMAT_MONO16,FREQ/2);
// Request the default capture device with a half-second buffer
errorCode = alcGetError(inputDevice);
alcCaptureStart(inputDevice);
errorCode = alcGetError(inputDevice);
alGenBuffers(16,&helloBuffer[0]);
// Create some buffer-objects
errorCode = alGetError();
for (int ii=0;ii<16;++ii) {
bufferQueue.push_back(helloBuffer[ii]);
// Queue our buffers onto an STL list
}
alGenSources (1, &helloSource[0]);
// Create a sound source
errorCode = alGetError();
short buffer[FREQ*2];
// A buffer to hold captured audio
ALCint samplesIn=0;
// How many samples are captured
ALint availBuffers=0;
// Buffers to be recovered
ALuint myBuff;
// The buffer we're using
ALuint buffHolder[16];
// An array to hold catch the unqueued buffers
bool done = false;
while (!done) {
alGetSourcei(helloSource[0],AL_BUFFERS_PROCESSED,&availBuffers);
// Poll for recoverable buffers
if (availBuffers>0) {
alSourceUnqueueBuffers(helloSource[0],availBuffers,buffHolder);
for (int ii=0;ii<availBuffers;++ii) {
bufferQueue.push_back(buffHolder[ii]);
// Push the recovered buffers back on the queue
}
}
alcGetIntegerv(inputDevice,ALC_CAPTURE_SAMPLES,1,&samplesIn);
// Poll for captured audio
if (samplesIn>CAP_SIZE) {
alcCaptureSamples(inputDevice,buffer,CAP_SIZE);
// Grab the sound
printf("Grabbed %d samples\n",samplesIn);
//***** Process/filter captured data here *****//
for (int ii=0;ii<CAP_SIZE;++ii) {
buffer[ii]*= 1.01;
// Make it quieter
}
if (!bufferQueue.empty()) {
// Stuff the captured data in a buffer-object
myBuff = bufferQueue.front(); bufferQueue.pop_front();
// We just drop the data if no buffers are available
alBufferData(myBuff,AL_FORMAT_MONO16,buffer,CAP_SIZE*sizeof(short),FREQ);
alSourceQueueBuffers(helloSource[0],1,&myBuff);
// Queue the buffer
ALint sState=0;
alGetSourcei(helloSource[0],AL_SOURCE_STATE,&sState);
// Restart the source if needed
if (sState!=AL_PLAYING) alSourcePlay(helloSource[0]);
}
}
}
alcCaptureStop(inputDevice);
// Stop capture
alcCaptureCloseDevice(inputDevice);
alSourceStopv(1,&helloSource[0]);
// Stop the sources
for (int ii=0;ii<1;++ii) {
alSourcei(helloSource[ii],AL_BUFFER,0);
}
alDeleteSources(1,&helloSource[0]);
// Clean-up
alDeleteBuffers(16,&helloBuffer[0]);
errorCode = alGetError();
alcMakeContextCurrent(NULL);
errorCode = alGetError();
alcDestroyContext(audioContext);
alcCloseDevice(audioDevice);
return 0;
}
--
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