3D mono playback chirps when listener turns rapidly
Frank Black <[email protected]> Fri, 26 Apr 2013 07:31:03 +0300
| Newsgroups | gmane.comp.lib.openal |
|---|---|
| Message-ID | <CALgHfE-G858qFnSNhA+KO3-KQLXhD1PJmUb_TogZhxJH2Uyy9Q@mail.gmail.com> |
--===============1367489804== Content-Type: multipart/alternative; boundary=047d7b3a85a2ba34c704db3c00f4 --047d7b3a85a2ba34c704db3c00f4 Content-Type: text/plain; charset=ISO-8859-1 Hi All, I have downloaded SDK and been playing around with precompiled tool EFX10ShowWin32 for a while. Created a source with a smooth looped sample at 2,0,0 and placed the listener at 0,0,0. Opening the graphical aid (menu/windows/position window) and by dragging the listener direction knob around in circles i hear chirping sounds when the angle changes rapidly. The sample i used is a smooth string, 16bit MONO 22k rate and loops nicely when listener is left without turning. I have quickly integrated OpenAL to the game i contribute to at mage-online.com, and i experience similar chirping noises now. The openal device is created by using defaults (NULL), i skipped enumeration. I have tested it on win98, win7 systems and getting similar noises. The noise gets worst when the source is moving rapidly from left to right (using earphones). Is there any way to raise the priority level of the audio library? Could that be the problem? Next, i tried using 16bit Stereo sample and calculating myself the distance and gain factors. This way the chirping goes away (but of course this is not 3D anymore). Thanks, Frank --047d7b3a85a2ba34c704db3c00f4 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><div><div>Hi All,<br><br></div>I have downloaded SDK = and been playing around with precompiled tool EFX10ShowWin32 for a while. C= reated a source with a smooth looped sample at 2,0,0 and placed the listene= r at 0,0,0.<br> </div>Opening the graphical aid (menu/windows/position window) and by dragg= ing the listener direction knob around in circles i hear chirping sounds wh= en the angle changes rapidly.<br><br></div><div>The sample i used is a smoo= th string, 16bit MONO 22k rate and loops nicely when listener is left witho= ut turning.<br> <br></div><div>I have quickly integrated OpenAL to the game i contribute to= at <a href=3D"http://mage-online.com">mage-online.com</a>, and i experienc= e similar chirping noises now.<br><br></div><div>The openal device is creat= ed by using defaults (NULL), i skipped enumeration. I have tested it on win= 98, win7 systems and getting similar noises.<br> <br></div><div>The noise gets worst when the source is moving rapidly from = left to right (using earphones).<br><br></div><div>Is there any way to rais= e the priority level of the audio library? Could that be the problem?<br> <br></div><div>Next, i tried using 16bit Stereo sample and calculating myse= lf the distance and gain factors. This way the chirping goes away (but of c= ourse this is not 3D anymore).<br></div><div><br></div><div>Thanks,<br> </div><div>Frank<br></div></div> --047d7b3a85a2ba34c704db3c00f4-- --===============1367489804== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Openal mailing list [email protected] http://opensource.creative.com/mailman/listinfo/openal --===============1367489804==--