Re: KMS/DRM context for the GL/GLES renderer

"vanfanel" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
@sigmarils: SDL2 on the Pi uses dispmanx for EGL window (in this case, KMS/DRM/GBM would be used as the windowing system to provice a context for the GLES tenderer) and then uses GLES2 to render 2D bitmaps to screen. SDLPop works fine there, on the Pi. SDLPop is a 2D game, it doesn't use OpenGL calls, just SDL2 calls, an in turn SDL2 uses GLES2 to render the 2D graphics as a texture.
The Pi driver has no limitations regarding this...it works very well :)

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