Re: KMS/DRM context for the GL/GLES renderer
"vanfanel" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
@sigmarils: SDL2 on the Pi uses dispmanx for EGL window (in this case, KMS/DRM/GBM would be used as the windowing system to provice a context for the GLES tenderer) and then uses GLES2 to render 2D bitmaps to screen. SDLPop works fine there, on the Pi. SDLPop is a 2D game, it doesn't use OpenGL calls, just SDL2 calls, an in turn SDL2 uses GLES2 to render the 2D graphics as a texture. The Pi driver has no limitations regarding this...it works very well :) _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org