Re: <DKIM> Re: reading pixels from a TARGET texture

Sanette <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Le 05/08/2016 à 14:57, Sanette a écrit :
>
>
> this seems to be a nice trick for textures that fit the window. Thanks.

I've just tested this, indeed it fixes the upside-down problem, and it's 
even slightly faster
(I get 350 FPS instead of 300 FPS for my test)

thx again
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