Re: SDL_TEXTUREACCESS_STREAMING + window resize = crash
"rsethc" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
I have noticed a very similar problem. (Windows 10, MinGW-w64, SDL 2.0.4 stable release) If any texture exists at the time the window is resized, that was created by SDL_CreateTexture, no matter whether its access is SDL_TEXTUREACCESS_STREAMING or SDL_TEXTUREACCESS_STATIC, the app crashes due to a memory access violation. Textures created by SDL_CreateTextureFromSurface do *not* cause this problem. The problem only occurs with the DirectX renderer. The OpenGL renderer and software renderer do not have this issue. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org