mousewheel partially broken on macOS 10.12, SDL hg
Eric Wasylishen <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CAG=nYAZ6yW7CPZ1vrEj9g1s9Lnjm_BVF1mco1=d3mooU16r4mA@mail.gmail.com> |
Hi, If I run the "testrelative" SDL demo with "--info all", I'm noticing that rolling the scroll wheel one "notch" doesn't generate a scroll event. If I keep rolling it, I will start to see scroll events logged. This is with a logitech G400, or a microsoft ergonomic mouse. What's happening is, in Cocoa_HandleMouseWheel the deltaY for scrolling the scroll wheel one notch is 0.00172424316. SDL adds 0.9 to that, and the resuting value is truncated to an int which results in 0. I don't think this happened in OS X 10.11. As an immediate fix, if the delta is non-zero, we could snap it to 1 or -1. Maybe this needs a runtime macOS version check to avoid changing the scroll behaviour on previous mac versions? Eric