Re: mousewheel partially broken on macOS 10.12, SDL hg
Eric Wasylishen <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CAG=nYAYejnmbVN1GhnzSgmjwH8Bz6cf1S=OZg0GnOCVeNLjbUQ@mail.gmail.com> |
Posted to the bugtracker with a possible fix here: https://bugzilla.libsdl.org/show_bug.cgi?id=3432 On Wed, Sep 21, 2016 at 11:36 AM, Eric Wasylishen <[email protected]> wrote: > Hi, > If I run the "testrelative" SDL demo with "--info all", I'm noticing > that rolling the scroll wheel one "notch" doesn't generate a scroll > event. If I keep rolling it, I will start to see scroll events logged. > This is with a logitech G400, or a microsoft ergonomic mouse. > > What's happening is, in Cocoa_HandleMouseWheel the deltaY for > scrolling the scroll wheel one notch is 0.00172424316. SDL adds 0.9 to > that, and the resuting value is truncated to an int which results in > 0. > > I don't think this happened in OS X 10.11. > As an immediate fix, if the delta is non-zero, we could snap it to 1 > or -1. Maybe this needs a runtime macOS version check to avoid > changing the scroll behaviour on previous mac versions? > > Eric