Re: How about an SDL_RenderFillQuad function?
Sanette <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
for lines, you can store a line in a texture (or, for that matter, you
can simply store a pixel)
and then rotate and strech the texture with SDL_RenderCopyEx
Le 30/09/2016 à 17:07, SeanOConnor a écrit :
> For now I've done:
>
>
>
>
>
>
>
>
> Code:
>
> for (xx=-1; xx<=+1; xx++)
> {
> for (yy=-1; yy<=+1; yy++)
> {
> SDL_RenderDrawLine(m_pRenderer,
> ptFrom.x + xx,
> ptFrom.y + yy,
> ptTo.x + xx,
> ptTo.y + yy);
> }
> }
>
>
>
>
> I just thought that adding a quad, triangle or arbitrary number of
> points function would be so easy (as rects are drawn with triangles
> anyway) it might as well be added, and I was surprised those functions
> weren't there already.
>
> I took a look at SDL_gpu but I'm wary of trying something without much
> documentation and potential future support. It does seem to use
> floating points for coordinates though which is another thing I don't
> get why SDL doesn't use.
>
>
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