Re: Change TEXTURE_ACCESS from TARGET to STREAMING
"stewambo" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Yes, that's the bug I'm having and your "solution" worked, however I don't really like it, because it just draws the texture I want to convert onto my main renderer and IF I would call it every frame I would see this texture in the top left corner of my window. Of course I wouldn't call it every frame, but in my case only every couple of seconds or even minutes, depending on whats happening in game, but it still bugs me that i would be able to see a texture that has nothing to do there... Would it be easier to to the pixel manipulation on a surface instead of a streaming texture? Would it even be possible to create a surface from a texture without the use of SDL_RenderReadPixels? And what has better performance? Using a streaming texture or changing the pixels on a surface and then creating a texture out of it? _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org