Re: Change TEXTURE_ACCESS from TARGET to STREAMING
Travis McKinney <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CA+Xw96ihP7BPwRW+dT7Rune9WokL+hQy+BuTkZqkC3Ho+AHJQg@mail.gmail.com> |
Can a negative pitch/stride be used to flip the buffer? On 9 October 2016 at 16:02, stewambo <[email protected]> wrote: > Yes, that's the bug I'm having and your "solution" worked, however I don't > really like it, because it just draws the texture I want to convert onto my > main renderer and IF I would call it every frame I would see this texture > in the top left corner of my window. Of course I wouldn't call it every > frame, but in my case only every couple of seconds or even minutes, > depending on whats happening in game, but it still bugs me that i would be > able to see a texture that has nothing to do there... > > Would it be easier to to the pixel manipulation on a surface instead of a > streaming texture? Would it even be possible to create a surface from a > texture without the use of SDL_RenderReadPixels? And what has better > performance? Using a streaming texture or changing the pixels on a surface > and then creating a texture out of it? > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org