Re: Some WinRT strangeness with reported window size
hardcoredaniel <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <GSU.BDc}[email protected]> |
Hi David, can you check out this app: https://www.microsoft.com/en-us/store/p/wmelite-engine/9nblggh4wb5z It will launch in fullscreen. When you resize it to windowed mode, change it to say 50% of its fullscreen size, minimize it, and then restore, it will display in invalid size. If you start resizing the window again, it'll immediately use the proper size. The SDL version from this app is the state of trunk from around mid of june. The behaviour does not change if I use SDL trunk from around 2 weeks ago. Regards, Daniel ---------- Původní zpráva ---------- Od: DLudwig <[email protected]> Komu: [email protected] Datum: 10. 10. 2016 22:27:52 Předmět: Re: [SDL] Some WinRT strangeness with reported window size " hardcoredaniel wrote: 1) On the desktop, I'm changing the app from fullscreen to windowed mode. After changing the window size to make the window a little smaller, I minimize the window, then restore it again. The issue I see is that the window events report the width and height of the window as if it still was fullscreen. Somehow SDL did not "fully realize" that the window is no longer fullscreen. Which is strange because all the events that are fired during resizing the window are correct (e.g. when the issue occurs, resizing the window again corrects the coordinates immediately). I am unable to reproduce this. Can you provide a set of steps-to-reproduce, along with expected and observed results? Also, which version/revision of SDL are you using? -- David L. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org" _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org