Re: Some WinRT strangeness with reported window size

"DLudwig" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
hardcoredaniel wrote:
> It will launch in fullscreen. When you resize it to windowed mode, change it to say 50% of its fullscreen size, minimize it, and then restore, it will display in invalid size. If you start resizing the window again, it'll immediately use the proper size.
> 


I see the bug reproduce in that app, but not in my own code.  I've tried checking various SDL outputs as well (window size, renderer output size, viewport, and a few other things), and am not yet seeing any discrepencies.

Do you have sample code that I could try building + testing against, preferably something dependency-free and single-file?

-- David L.

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