Re: Texture as both a source and destination?

"nmapp" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Alex Szpakowski wrote:
> GPUs (and graphics drivers) don’t support that – so SDL_RenderCopy behaves like memcpy rather than memmove in that manner.

Thank you. Yeah, it doesn't work at all, guess I'll have to use two textures and swap between them...

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