Re: Texture as both a source and destination?
"nmapp" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Alex Szpakowski wrote: > GPUs (and graphics drivers) donât support that â so SDL_RenderCopy behaves like memcpy rather than memmove in that manner. Thank you. Yeah, it doesn't work at all, guess I'll have to use two textures and swap between them... _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org