Re: Announcing SDL 2.0.5
Jonathan Dearborn <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CA+DSiHZAb9g0sqtHHi_6Fm73iFdw_zGDMdKqKSgr+BV6sKQayA@mail.gmail.com> |
This is up to the package maintainer, as far as I understand. However, I haven't seen any Ubuntu release get an update to SDL during its lifetime. Ubuntu Yakkety was just released, which has SDL 2.0.4, so expect an official package in Zesty, 6 months from now. Until then, you could (depending on your needs) build it yourself and distribute it with your app with proper rpath. Jonny D On Thu, Oct 20, 2016 at 4:06 PM, Jesse Palser < [email protected]> wrote: > Hi, > > Will currently released *ubuntu based Linux distros get 2.0.5? > (I am using Linux Mint 18 MATE 64Bit BTW) > Thanks! > > JeZxLee > > > > On 10/20/2016 12:36 AM, Sam Lantinga wrote: > > Thanks to all the people who contributed code and feedback, SDL 2.0.5 is > now available! > http://www.libsdl.org/download-2.0.php > > In addition to lots of bug fixes and build improvements, here are the > major changes in this release: > > General: > * Implemented audio capture support for some platforms > * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned > on for audio capture > * Added events for dragging and dropping text > * Added events for dragging and dropping multiple items > * By default the click raising a window will not be delivered to the SDL > application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to > "1" to allow that click through to the window. > * Saving a surface with an alpha channel as a BMP will use a newer BMP > format that supports alpha information. You can set the hint > SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. > * Added SDL_GetHintBoolean() to get the boolean value of a hint > * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or > use integral multiples of the viewport size when scaling the rendering > output > * Added SDL_CreateRGBSurfaceWithFormat() and SDL_ > CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific > pixel format > * Added SDL_GetDisplayUsableBounds() which returns the area usable for > windows. For example, on Mac OS X, this subtracts the area occupied by the > menu bar and dock. > * Added SDL_GetWindowBordersSize() which returns the size of the window's > borders around the client area > * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit > test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) > * Added SDL_SetWindowResizable() to change whether a window is resizable > * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the > window transparency > * Added SDL_SetWindowModalFor() to set a window as modal for another window > * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() > * Fixed flipped images when reading back from target textures when using > the OpenGL renderer > * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the > OpenGL renderer > * Fixed bug where the alpha value of colorkeys was ignored when blitting > in some cases > > Windows: > * Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from > raising a debugger exception to name threads. This exception can cause > problems with .NET applications when running under a debugger. > * The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows > * Fixed XBox controller triggers automatically being pulled at startup > * The first icon from the executable is used as the default window icon at > runtime > * Fixed SDL log messages being printed twice if SDL was built with C > library support > * Reset dead keys when the SDL window loses focus, so dead keys pressed in > SDL applications don't affect text input into other applications. > > Mac OS X: > * Fixed selecting the dummy video driver > * The caps lock key now generates a pressed event when pressed and a > released event when released, instead of a press/release event pair when > pressed. > * Fixed mouse wheel events on Mac OS X 10.12 > * The audio driver has been updated to use AVFoundation for better > compatibility with newer versions of Mac OS X > > Linux: > * Added support for the Fcitx IME > * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager > asks the SDL window whether it wants to take focus. > * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is > rounded up to 60 Hz instead of 59. > * Added initial support for touchscreens on Raspberry Pi > > OpenBSD: > * SDL_GetBasePath() is now implemented on OpenBSD > > iOS: > * Added support for dynamically loaded objects on iOS 8 and newer > > tvOS: > * Added support for Apple TV > * Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether > he Apple TV remote's joystick axes will automatically match the rotation of > the remote. > > Android: > * Fixed SDL not resizing window when Android screen resolution changes > * Corrected the joystick Z axis reporting for the accelerometer > > Emscripten (running in a web browser): > * Many bug fixes and improvements > > > _______________________________________________ > SDL mailing [email protected]://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org > > _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org