Re: Announcing SDL 2.0.5

Jonathan Dearborn <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CA+DSiHZAb9g0sqtHHi_6Fm73iFdw_zGDMdKqKSgr+BV6sKQayA@mail.gmail.com>
This is up to the package maintainer, as far as I understand.  However, I
haven't seen any Ubuntu release get an update to SDL during its lifetime.
Ubuntu Yakkety was just released, which has SDL 2.0.4, so expect an
official package in Zesty, 6 months from now.

Until then, you could (depending on your needs) build it yourself and
distribute it with your app with proper rpath.

Jonny D


On Thu, Oct 20, 2016 at 4:06 PM, Jesse Palser <
[email protected]> wrote:

> Hi,
>
> Will currently released *ubuntu based Linux distros get 2.0.5?
> (I am using Linux Mint 18 MATE 64Bit BTW)
> Thanks!
>
> JeZxLee
>
>
>
> On 10/20/2016 12:36 AM, Sam Lantinga wrote:
>
> Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
> now available!
> http://www.libsdl.org/download-2.0.php
>
> In addition to lots of bug fixes and build improvements, here are the
> major changes in this release:
>
> General:
> * Implemented audio capture support for some platforms
> * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned
> on for audio capture
> * Added events for dragging and dropping text
> * Added events for dragging and dropping multiple items
> * By default the click raising a window will not be delivered to the SDL
> application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
> "1" to allow that click through to the window.
> * Saving a surface with an alpha channel as a BMP will use a newer BMP
> format that supports alpha information. You can set the hint
> SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
> * Added SDL_GetHintBoolean() to get the boolean value of a hint
> * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
> use integral multiples of the viewport size when scaling the rendering
> output
> * Added SDL_CreateRGBSurfaceWithFormat() and SDL_
> CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific
> pixel format
> * Added SDL_GetDisplayUsableBounds() which returns the area usable for
> windows. For example, on Mac OS X, this subtracts the area occupied by the
> menu bar and dock.
> * Added SDL_GetWindowBordersSize() which returns the size of the window's
> borders around the client area
> * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
> test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
> * Added SDL_SetWindowResizable() to change whether a window is resizable
> * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
> window transparency
> * Added SDL_SetWindowModalFor() to set a window as modal for another window
> * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
> * Fixed flipped images when reading back from target textures when using
> the OpenGL renderer
> * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
> OpenGL renderer
> * Fixed bug where the alpha value of colorkeys was ignored when blitting
> in some cases
>
> Windows:
> * Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from
> raising a debugger exception to name threads. This exception can cause
> problems with .NET applications when running under a debugger.
> * The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
> * Fixed XBox controller triggers automatically being pulled at startup
> * The first icon from the executable is used as the default window icon at
> runtime
> * Fixed SDL log messages being printed twice if SDL was built with C
> library support
> * Reset dead keys when the SDL window loses focus, so dead keys pressed in
> SDL applications don't affect text input into other applications.
>
> Mac OS X:
> * Fixed selecting the dummy video driver
> * The caps lock key now generates a pressed event when pressed and a
> released event when released, instead of a press/release event pair when
> pressed.
> * Fixed mouse wheel events on Mac OS X 10.12
> * The audio driver has been updated to use AVFoundation for better
> compatibility with newer versions of Mac OS X
>
> Linux:
> * Added support for the Fcitx IME
> * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
> asks the SDL window whether it wants to take focus.
> * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
> rounded up to 60 Hz instead of 59.
> * Added initial support for touchscreens on Raspberry Pi
>
> OpenBSD:
> * SDL_GetBasePath() is now implemented on OpenBSD
>
> iOS:
> * Added support for dynamically loaded objects on iOS 8 and newer
>
> tvOS:
> * Added support for Apple TV
> * Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether
> he Apple TV remote's joystick axes will automatically match the rotation of
> the remote.
>
> Android:
> * Fixed SDL not resizing window when Android screen resolution changes
> * Corrected the joystick Z axis reporting for the accelerometer
>
> Emscripten (running in a web browser):
> * Many bug fixes and improvements
>
>
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>
>
>
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