Re: Switching rendering method at runtime
"GameCodingNinja" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Having a software rendering mode as a fall back may have been a good idea back in the mid 90's, today it's just a waist of your time. Chances are you put a bunch of effort into supporting SDL software rendering capabilities and you just want make use of all that hard work. I understand where you are coming from but splitting your time between the two is a waist of effort. If there is even one person who would need to fall back on that software rendering, they will not be happy because they want the speed and look that comes from hardware rendering. Also, your engine design can be greatly simplified by just supporting OpenGL, which runs on everything. :) _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org