Re: Switching rendering method at runtime
Sik the hedgehog <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <CAEyBR+WG0N+UELxSCsptSw0xd4L9yc8-RzHBxUNSTOTDXJ8vRQ@mail.gmail.com> |
2016-10-29 17:22 GMT-03:00, GameCodingNinja <[email protected]>: > If > there is even one person who would need to fall back on that software > rendering, they will not be happy because they want the speed and look that > comes from hardware rendering. Eh, with 2D stuff it may still be fast enough, and I've seen cases where hardware rendering wasn't a good thing (e.g. some magnifiers have trouble with GPU-rendered stuff). As for the original question, I don't think you can switch renderers on the same window. Maybe with some trickery involving creating and destroying renderers without destroying the window, but try at your own risk (I doubt this would work honestly).