Re: Switching rendering method at runtime

Sik the hedgehog <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <CAEyBR+WG0N+UELxSCsptSw0xd4L9yc8-RzHBxUNSTOTDXJ8vRQ@mail.gmail.com>
2016-10-29 17:22 GMT-03:00, GameCodingNinja <[email protected]>:
> If
> there is even one person who would need to fall back on that software
> rendering, they will not be happy because they want the speed and look that
> comes from hardware rendering.

Eh, with 2D stuff it may still be fast enough, and I've seen cases
where hardware rendering wasn't a good thing (e.g. some magnifiers
have trouble with GPU-rendered stuff).

As for the original question, I don't think you can switch renderers
on the same window. Maybe with some trickery involving creating and
destroying renderers without destroying the window, but try at your
own risk (I doubt this would work honestly).
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