Re: Switching rendering method at runtime
"GameCodingNinja" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
> I've seen cases where hardware rendering wasn't a good thing That might be the case for some very old hardware no one is currently using and anyone one using it would not be looking to play "today's" games on it. So it's a moot point. It's hard enough just to come up with a game idea that is doable and actually finish it. To split your time between two very different API's which will force you to gimp OpenGL, doesn't make a lot of sense. There's a lot of cool things you can do with OpneGL that can't be done with the old SDL render API. Also, the more you know about OpenGL, the more marketable you are in the job market. There are no employers looking for SDL Render API experience. That should tell you all you need to know. _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org