Re: OpenGL ES 3.0 on Desktop

"devqq" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
rtrussell wrote:
> 
> devqq wrote:
> > Thanks for the reply, the reason I want to use it is because I already have some code that ran on iOS before that uses GLES 3.0.
> > So I prefer to try and make an ES context as opposed to using desktop version and having some #ifdefs or something.
> 
> Do you know for sure that the GL calls you make are ES-specific?  In my app (which runs on both desktop with OpenGL and on Android with GLES 1.0) I am only making calls that I know are compatible with both: specifically simple things like glEnable, glLogicOp and glDisable.  I guess I'm lucky that the few calls I need are available in both contexts, but perhaps you will be too.
> 
> Richard.


Yes I am sure because I helped write the code, it is fully core ES 3.0
At this point I am considering if I should use the Angle drivers?

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