Re: OpenGL ES 3.0 on Desktop
"devqq" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
rtrussell wrote: > > devqq wrote: > > Thanks for the reply, the reason I want to use it is because I already have some code that ran on iOS before that uses GLES 3.0. > > So I prefer to try and make an ES context as opposed to using desktop version and having some #ifdefs or something. > > Do you know for sure that the GL calls you make are ES-specific? In my app (which runs on both desktop with OpenGL and on Android with GLES 1.0) I am only making calls that I know are compatible with both: specifically simple things like glEnable, glLogicOp and glDisable. I guess I'm lucky that the few calls I need are available in both contexts, but perhaps you will be too. > > Richard. Yes I am sure because I helped write the code, it is fully core ES 3.0 At this point I am considering if I should use the Angle drivers? _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org