Re: OpenGL ES 3.0 on Desktop

"devqq" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Message-ID <[email protected]>
Thanks for the reply, the reason I want to use it is because I already have some code that ran on iOS before that uses GLES 3.0.
So I prefer to try and make an ES context as opposed to using desktop version and having some #ifdefs or something.

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