Re: (iOS)Why use AudioQueue instead of AudioUnit

"Ryan C. Gordon" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Organization icculus.org
Message-ID <[email protected]>
> In previous version that using AudioUnit, I call AudioOutputUnitStop when no
> sound require to play. When requiring, call AudioOutputUnitStart. This
> method can avoid extra power consumption.

Is SDL_PauseAudioDevice() not an option?

Talking directly to system APIs for stuff SDL is handling for you tends 
to be dangerous, for just this reason.

--ryan.
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.