Re: (iOS)Why use AudioQueue instead of AudioUnit
"Ryan C. Gordon" <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Organization | icculus.org |
| Message-ID | <[email protected]> |
> In previous version that using AudioUnit, I call AudioOutputUnitStop when no > sound require to play. When requiring, call AudioOutputUnitStart. This > method can avoid extra power consumption. Is SDL_PauseAudioDevice() not an option? Talking directly to system APIs for stuff SDL is handling for you tends to be dangerous, for just this reason. --ryan.