Re: GL coordinates since 2.0.4 - what changed?

"Ryan C. Gordon" <[email protected]>
Newsgroups gmane.comp.lib.sdl
Organization icculus.org
Message-ID <[email protected]>
> What changed? Did I forget to do something? I don't know much about
> OpenGL and I only use this texture which fills the screen. Here's the
> full source of a short program that demonstrates the problem (simply
> swapping DLLs produces the different behaviours):

You probably shouldn't use the SDL render API at all; that adds a simple 
renderer on top of OpenGL, but since you're doing your own GL rendering 
anyhow, it's just going to trample some GL state without your permission.

Just delete the call to SDL_CreateRenderer() and keep using everything 
else in here (including the SDL_WINDOW_OPENGL flag and the 
SDL_GL_CreateContext() and SDL_GL_SwapWindow() calls) as it is.

--ryan.
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.