Re: Using Renderer Accelerated on Android ?
Alex Szpakowski <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
SDL_Render functionality (including SDL_Texture functionality) can only be used on the main thread. > On Nov 28, 2016, at 11:17 PM, yoann <[email protected]> wrote: > > My native main thread creates a window and a renderer, and then I use other threads to do the demuxing and decoding process. After decoding my frames, I store them in a YV12 Texture in a secondary thread, and then call the renderer in the native main thread to display the picture.