Re: Using Renderer Accelerated on Android ?
yoann <[email protected]>
| Newsgroups | gmane.comp.lib.sdl |
|---|---|
| Message-ID | <[email protected]> |
Ok I modified parts of my code to make the texture updating in the main thread and it works like a charm, thanks a lot ! So it was only luck that make it work with the SDL_RENDERER_SOFTWARE flag ? > -----Origin email----- > From: "Alex Szpakowski" <[email protected]> > Sent Time: Nov 29, 2016 11:19:59 AM > To: "SDL Development List" <[email protected]> > Cc: > Subject: Re: [SDL] Using Renderer Accelerated on Android ? > > SDL_Render functionality (including SDL_Texture functionality) can only be used on the main thread. > > > On Nov 28, 2016, at 11:17 PM, yoann <[email protected]> wrote: > > > > My native main thread creates a window and a renderer, and then I use other threads to do the demuxing and decoding process. After decoding my frames, I store them in a YV12 Texture in a secondary thread, and then call the renderer in the native main thread to display the picture. > > _______________________________________________ > SDL mailing list > [email protected] > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org _______________________________________________ SDL mailing list [email protected] http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org